Physics: Added tooltips to the properties of the PhysicMaterial component. Scene/Game View: Improved performance when accessing SceneVisibility states for large scenes. HDRP: Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering. XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Web Platform: Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion Shader System: Shader keywords are ignored when using Profiling: Memory Leak when Memory Profiler is in project Scene Tooling: Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not workingĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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